

When the Conditional Button is activated, that will cause the Random Number Generator device to activate in turn. The Random Number Generator device is not visible during gameplay. Influences the duration of the sound effects. In this case, it's only satisfied on a 3, giving a 33% chance of success. Determines the sound effect made, and also channel transmission logic. The target number that needs to be rolled equal to or higher by the Random Number Generator. In this case, with the default of 1 for the low end, the Random Number Generator will roll a 1d3.

Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel. It can transmit on a channel when a winning or losing score is rolled, or when a maximum or minimum score is rolled. This can be enabled, disabled, activated, or canceled by receiving a signal on a channel. Most devices will also pass the identity of the player who triggered the device with the signal. The receiving device needs to be set up to receive the signal on the same channel.Ī channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. None, Waiting for Players, Game Countdown, Game StartĪctivates the device during the selected game phase. Pre-Game includes all phases prior to the game starting. If you select Never Reset, the device will be disabled after it has been activated once.ĭetermines if there is a zone associated with the device, and if there is which direction the zone lies.ĭetermines whether or not the device is visible during the game.ĭetermines whether or not the device plays a sound.ĭetermines which team can activate this device.ĭetermines which phases in which the device will be enabled. The amount of time it takes for the device to be ready after it is activated. Never Reset, Instant, Pick an amount of time


You can set this to reset on either Game Start or Round Start. If this is set to Yes, once a number is chosen by the device it will not choose that number again until there are no more numbers to pick from. No, Yes (Reset on Game Start), Yes (Reset on Round Start) How long the device takes after it starts calculating to determine a result. Instant, 3 seconds, Pick an amount of seconds This is mainly used for awarding a Score. Multiplies the roll's result by the selected value. Its default outcome does nothing, since no signals are transmitted unless options are set. In its default state, this device rolls a number from 1 to 6 when the player steps onto it. The device options determine the value limits for the number rolled, the winning value, and other details of the device's appearance and behavior. It will also show up when you point at the device with your phone while in Create mode. Once you've saved, the new name will appear at the top of the CUSTOMIZE panel. Open the CUSTOMIZE panel and click the Settings (gear) icon on the bottom left of the panel.Ĭlick RENAME, and type the new device name. For example, if you have multiple Random Number Generator devices for different purposes, you might name them with short descriptions. If you're using multiple copies of a device on an island, it can be helpful to rename them with context-specific names. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel. Press the Esc key to detach the device from your phone tool. Use your phone to position the device, then click to place it. Press the Esc key to return to your island in Create mode. You can also use the Search box or the Categories panel on the left to find your device.Ĭlick PLACE NOW to place immediately, or put the device in the QUICK BAR to place later. From Create mode, press the Tab key to open the CREATIVE inventory screen.Ĭlick the Devices tab and scroll to select the device.
